characters’ bullets’ spawn offsets (relative to the characters’ positions)
knockback and knockback resistance mechanics
enemy stats rebalancing
new character, Der Scootomik
character lore
presents now spawn every 8,000 points, as opposed to 3,000
evened out the points’ calculating system
presents no longer can give points
evading enemies no longer flicker
minor performance improvements
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
1 comment