Game
Fusion
2 years ago

Classes, gems, relics

Spells, spell modifiers,

Enemy's, improved Networking

Damage types, enemy damage type resistances.

Improved casting system, moved away from target based casting to mouse position casting, makes for faster and more fun combat




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added a new enemy for the encampments these's guy have basic AI, ill be working on making the AI better later on down the road, as they sit now, they are a challage to overcome

one of the encampments tent's that you can loot

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)