Game
FNaF World XL
2 years ago

Classic Edition Version 1.1.81 is here


Before I completely forget, a new patch is more or less ready to go.

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Fixes:

Battle:

-Added a failsafe for challenger loads in scenarios where it selects a number higher than the initial 40

-Challenger rolls will now also take into account the starting party (which includes dupe picks and more rerolls)

-Running from a fight will no longer disable a challenger roll

-Slight tweak to the Poppers launcher so that it'll launch them in random, spread arcs again

-Fixed issue where plushes would hit enemies that were already dead/not spawned

-Solar Ball attacks that have not detonated before all enemies have died will now build up towards one during the Victory screen

Overworld:

-Slight change to how the game keeps track of triggers for the clocks

Instead of trying to track it within the overall main story, it will now only pop a relevant value when you reach a proper story trigger

(Due to this change, clocks might not be able to be collected in pre-existing saves. I do apologize for the inconvenience this may cause.)

-Removed some value settings that were conflicting with the current challenger roll system and were setting off false positives

-The visual overlay caused by the Find:Glitch chip will now turn off when pulling up the map

-Re-enabled an event that properly labels the position of Lolbit, Mendo and Who in Fazbear Hills

(Even though all three of them should be pretty easy to find without the labels anyways, but consistency.)

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Untested Fix:

-Updated enemy attacks to rely on less outdated conditions to properly function



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I might be having too much fun with this process...

How about we change things up?

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Figured it out.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.