Hey folks !
For the lasts two weeks, I worked on code optimisation. Nothing really exciting for you, but this part of the development is really important !
When I started to work on the next boss, I was confronted to a problem with the text system. So I decided to change all of the architecture of the code by replacing it with other code samples I made for an other project (that is paused badly).
Anyway, for this update, I made a stronger architecture : a better text managing, a better entity managing and I improve also the performances a little.
I still have to change some parts of the code, and I will be able to work on the next boss : the GentleForm !
Wanna some teasing ? :)
This image is a little concept I imagine for representing the bosses. I made that for the other ones. Maybe I will implement them like trophee when you met a boss during a run.
Finally, I have to think about different art design for creating an identity to the game, so I started to draw some little things, that I will keep safely for creating other ones and create a real graphical context to the game. Here is the drawing I am speaking for :
So, I hope you liked the devlog, and if it is the case, do not hesitate to comment, like, and share the game to your friends ! Do not forget that is thanks to you that I can make better things ;)
A last thing to say : I will post a devlog every two weeks for keeping you informed of the coming of the open alpha ! So stay tuned !
See ya !
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