Hi friends!
Back from a really excellent vacation abroad, and excited to tackle some more on Vidar. We’re spiraling frantically towards Early Access, and the past few weeks focused on:
Artistic modifications to continue to make the game feel more responsive;
Bug fixes forever
The first new content patch
I’m by no means an artist, but I’m pretty proud of some of the modifications I was able to make to the Stranger to get a few more animations possible.
With more testers, more bugs in the early part of the game are being reported - ranging from small little nits in the text to crashes in some of the rarer quests. Those have been addressed, and, mercifully, the Continue screen now opens much faster.
Finally, a great deal was done on the upcoming Content Patch (which will include the Library) - while it won’t be ready for release for a few more weeks, it’s nearly done and feeling like a really fun puzzle :)
For those who like things in list form, here you go!
Alpha Build 0.7.2.0
Quests
Journal entry fixes
Fixes to cutscene when receiving “Bury the Hatchet”
Fixed a crash when receiving “Hair of the Dog”
The entrance to the wolf cave now spawns
You will not be given the option to bless graves for “Faith in the Dead” if that quest is already failed
Ghosts will no longer gab while the option to enter a side-room is pending
Maps/Puzzles
Added shadows to the Church back room
Fixed passage issues in and around the castle ruins
Continued cleaning graphics issues in Erik’s cave
Time now freezes in the Dark Cave Waypoint
The UI correctly displays when entering the cave from a waypoint, and displays on Day 1
Tint is properly removed if coming from the Ice Cave or Boulder Cave into the Dark Cave or Water Cave
Fixed a passage issue in the back of Cecilia’s house
The tool UI appropriately displays in the waypoints (so you can use the Dark Cave waypoint)
Fixed a graphical glitch related to the lightpillar
Szabina now moves around in the castle ruins
Climbing rope animation has been added; changed the functionality of ropes slightly to be more intuitive and graphically interesting
Added the weather effect for real-real in the Ruins this time
Added music to the Ruins
Torches in the imp cave now use the lantern (like all other torches in the game)
Brought the flicker on the torches in the imp cave down a little
Footprint icons now will no longer hang over the edge of cliffs
Fixed the back lights in the Hospital, Seamstress’s Shop, and Barnabas’s House
Borbalo knows where the back room of the Church is now, he’s less likely to get confused
Statues will now no longer allow you to activate them if it would cause you to drown
Miscellaneous
Item description fixes
Added animations for falling
The Save/Load/Continue screen should load much faster now
A pretty egregious bug has been found in the Mac build, so sadly no additional Steam key distribution for now - but give it a hot second and we’ll get there!
See ya next week!
Dean
0 comments