Game
Madchase
9 years ago

Co-op

Working on couple of stuff for co-op

-Different enemies
-Different weapons




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Added a weapon pickup system, this would allow for more variety to weapons in the game.

Back to working on the game. I have added a bunch of new things. e.g. - New character sprite - Shield Mechanic - Pause Menu Future Plans: - Add more maps - Add Online multiplayer

Completely re-designed the main player :)

Quick Level Design For Co-Op

Finally implemented all the new characters animations with the weapons system. Any suggestions?

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).