Game
Madchase
9 years ago

Co-op

Working on couple of stuff for co-op

-Different enemies
-Different weapons




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Added a weapon pickup system, this would allow for more variety to weapons in the game.

Finally implemented all the new characters animations with the weapons system. Any suggestions?

Quick Level Design For Co-Op

Completely re-designed the main player :)

Back to working on the game. I have added a bunch of new things. e.g. - New character sprite - Shield Mechanic - Pause Menu Future Plans: - Add more maps - Add Online multiplayer

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.