3 years ago

Code's (blueprint for Unreal) getting there for the game demo! The more I do it the more I learn, which is awesome! #gamedev #indiedev #horrogame #newgame #gamedemo #29floors #pixelgame




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water water everywhere but not a drop to drink.... 💧💧 better get to the bottom of this before something sinks.

interesting.... I honestly thought it'd be higher. Anyways, how do people feel about underground caves?? #question #curious #caves #new

Sneak Peak at NPCs? that you can talk to in the game. Simple dialogue but I'm still glad to add them in. The style is subject to change for them but I'm glad I added them in. #gamedev #horrorgame #indiegame #unrealengine5

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

October's been a busy month for me but I wanted to show my progress for my upcoming game demo. Textures are completely done on all the demo levels. Just some coding and a post process need to be done in order for the demo to be released! #indiegame

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

paper gets wet

I'm quiet as a mouse

how would you know if there was something in your house?

Even though I haven't finished the demo yet I'm already thinking of things I can add for the main game. Like instead of 2D npcs like I have for the demo I could add in 3D. #ideas #new #gamedev #videogame #futuregames #indiedev #29floorsgame

Seal Island Intro! For #ScreenshotSaturday!

I begin Ă̵͇̹̩̟͉̒͐̑̈́̃N̵͈͉̗̘̣̺͑͗͌̾̃͊̄͘͘͝E̷̠̬̱̪̩̘̋̿W̸̦͖͐̓̐̈́̍̆̓͛̐̓̕̚͘.

Currently not a lot of plot with this. (It's in VERY early development) #new #indiegame #horrorgame #spooky