Game
Presentes da vida
8 years ago

Código do jogo.


Criado com Gideros Mobile, programado em lua. O Script do jogo está abaixo:

		
			-- Imagens de fundo
Fundo = Bitmap.new(Texture.new("imagens/Fundo.png"))
Mar = Bitmap.new(Texture.new("imagens/Mar.png"))
Mar:setAnchorPoint(0.5,0.5)
Mar:setPosition(160,305)
finalbom = Bitmap.new(Texture.new("imagens/Good.png"))
finalruim1 = Bitmap.new(Texture.new("imagens/Bad1.png"))
finalruim2 = Bitmap.new(Texture.new("imagens/Bad2.png"))
-- Sprites personagens
Morte = Bitmap.new(Texture.new("imagens/Morte.png"))
Morte:setAnchorPoint(0.5,0.5)
mx = 160
my = 416
Morte:setPosition(160, 416)
Mal = Texture.new("imagens/Mal.png")
Alma = Texture.new("imagens/Alma.png")
Itens = {}

-- Camadas
Jogo = Sprite.new()

-- Adicionar Sprites
Jogo:addChild(Fundo)
Jogo:addChild(Mar)
Jogo:addChild(Morte)
stage:addChild(Jogo)

-- Variáveis Globais
-- Funcoes Globais
function Comecar ()
    ondas = 0
    Vida = 50
    Caos = 0
    Vermelho = 0
    Amarelo = 0
    Reiniciar = -1 
end
Comecar ()

function Distancia( x1, y1, x2, y2)
    xd = x2 - x1
    yd = y2 - y1
    return math.sqrt(xd*xd + yd*yd)
end

function MoverMorte()
    local x = mx
    if (mx < Morte:getX() and Morte:getX() > 60) then
        Morte:setX(Morte:getX()-1-(Vida/30))
    end
    if (mx > Morte:getX() and Morte:getX() < 260) then
        Morte:setX(Morte:getX()+1+(Vida/30))
    end
end

function CriarItens()
    if math.random(0,2)  < 1 then
        Itens[#Itens+1] = Bitmap.new(Alma)
        Itens[#Itens].tipo = "Alma"
    else
        Itens[#Itens+1] = Bitmap.new(Mal)
        Itens[#Itens].tipo = "Mal"
    end
    Jogo:addChild(Itens[#Itens])    
    Itens[#Itens]:setAnchorPoint(0.5,0.5)
    Itens[#Itens]:setPosition(math.random(80, 240), 128)
end

function AtualizarItens()
    if Vermelho > 0 then
        local r, g, b = Jogo:getColorTransform()
        Jogo:setColorTransform(r+.10,1,1)
        Vermelho = Vermelho -1
    else
        local r, g, b = Jogo:getColorTransform()
        if r > 1 then 
            Jogo:setColorTransform(r-.10,1,1)
        elseif r < 0 then
            Jogo:setColorTransform(1,1,1)
        end
    end
    if Amarelo > 0 then
        local r, g, b = Morte:getColorTransform()
        Morte:setColorTransform(r+.10,1,1)
        Amarelo = Amarelo -1
    else
        local r, g, b = Morte:getColorTransform()
        if r > 1 then 
            Morte:setColorTransform(r-.10,1,1)
        elseif r < 0 then
            Morte:setColorTransform(1,1,1)
        end
    end
    remover={}
    for i = 1, #Itens do
        if Itens[i]:getY()> 480 then
            if Itens[i].tipo == "Alma" then
                Vida = Vida - 10
                print("Vida"..Vida)
            end
            table.insert(remover, i)
        else
            Itens[i]:setY(Itens[i]:getY()+1+(Caos/40))
            Itens[i]:setRotation(math.random(-2,2))
        end
        if Distancia(Morte:getX(), Morte:getY(), Itens[i]:getX(), Itens[i]:getY()) < 30 then
            print(Itens[i].tipo.."Colidiu")
            if Itens[i].tipo == "Alma" then
                Vida = Vida + 10
                Amarelo = 10
                print("Vida"..Vida)
            else                
                Caos = Caos + 10
                Vermelho = 10
                print("Caos"..Caos)
            end
            table.insert(remover, i)
        end
    end
    for i=1, #remover do
        print(Itens[i].tipo)        
        Jogo:removeChild(Itens[i])
        table.remove(Itens, i)
    end
    EstadoJogo()
end

function EstadoJogo()
    if Vida < 1 then
        stage:addChild(finalruim2)
        Reiniciar = 50
    end
    if Vida > 199 then
        stage:addChild(finalbom)
        Reiniciar = 50
    end
    if Caos == 100 then
        stage:addChild(finalruim1)
        Reiniciar = 50
    end
end

function loopjogo()
    if Vida > 0 and Vida < 200 and Caos < 100 then
        MoverMorte()
        ondas = ondas + 1
        if ondas == 20 or ondas == 40 then
            if Mar:getScaleX() < 1 then
                Mar:setScaleX (1)
            else    
                Mar:setScaleX(-1)
            end     
        elseif ondas == 60 then
            CriarItens()
            ondas = 0
        end     
        AtualizarItens()
    else
        if Reiniciar > 0 then
            Reiniciar = Reiniciar - 1
        end         
    end
end
-- Eventos 
stage:addEventListener(Event.MOUSE_DOWN,
function(event)     
    mx = event.x
    print(event.x)
    print(event.y)
    print(Reiniciar)
    if Reiniciar == 0 then              
        if Vida < 1 then
            stage:removeChild(finalruim2)
        end
        if Vida > 199 then
            stage:removeChild(finalbom)
        end
        if Caos == 100 then
            stage:removeChild(finalruim1)
        end
        Comecar()
    end
end)
-- Loop do jogo
stage:addEventListener(Event.ENTER_FRAME, loopjogo)
		
	

**Artes criadas para o jogo

5d0ac661a51fe.png
5d0ac6639d17b.png
5d0ac665efbd5.png
5d0ac66866b9f.png
5d0ac66ab6e45.png
5d0ac66cb6cc6.png
5d0ac66ea4c96.png
5d0ac6708b98a.png


0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.