Game
9 WORLDS
6 years ago

coding is weird.

good news: mouse-based control of in-game pause menu (as was my plan) works

[???] news: mouse control somehow got programmed upside down. it's inverted. is this error even worth fixing? these are questions i'm thinking on.




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*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these

testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

player UI is coming together.

the UI states work now.