Next up
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
limited working code for painting planets, not all the sections work right just yet, sadly.
if i have to, id rather cease working and publishing my online works under this name then deal with government censorship.
more to come of this in the future. one of my existing projects has gotten a revive and a nice MSDOS coat of paint. this will probably end up being one of my most extensive projects sometime eventually. i have big plans for this.
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