Game
Land Of Enchantments
7 years ago

Collectibles!


I know, I already talked about them on L.O.E.’s website, but I wanted to talk about them here.

This is quite old now, it’s been 2 months since I added them, I guess, but it’s something I never really got into detail about.

Enough cheap talk, let’s get right into it!


Why collectables?

Collectables offer a new objective to the player. It’s also a reason to keep looking to the landscape and to enjoy the hard work I put in each level! ;-)

Once you get a collectable, it is gone for good, so you can’t get the same collectable twice.

Each level features thirteen collectables in total. Runes are not in the equations here because you can find different amounts of it per level. Their quantity is not fixed.

Let’s take a look at them!

5d09a4cd013f0.png

The Logos are an in-game representation of the game’s icon. They’re one of the most common collectables, each level having five of them.

5d09a4d0b1f2b.png

A Silver Logo is a variant of the Logo, and is a bit rarer. You can only find two of those per level, and they’re quite harder to find.

5d09a4d448862.png

They are the last variant of the logo, and are much rarer, since you’ll only find one per level, and they’re quite harder to find/get.

Usually, they’re protected by some kind of Silver Barrier, which can only be broken with some powerful magic.

5d09a4d7c5f98.png

Totems are as common as Logos, but much easier to find. Also, some enemies can drop them (Champions always do), and bosses are guaranteed to NOT drop them.

They are considered as a currency by a certain merchant.

5d09a4db2b31a.png

Runes are the most common, and easy to find collectables. You’ll find tons of them per level. Also, enemies have a rather high chance of dropping them. So, look out for them, because they’re also the main currency of the game.


This is it! To wrap up this post, I’ll ask you to follow me on Twitter and to follow Land Of Enchantments here on Game Jolt! Don’t forget to visit it’s website too.



0 comments

Loading...

Next up

Oh well, it was about time that I added a working Controls tab to the game's pause menu.

I'm trying to finish the planets' configurations, but my game ain't making it easy. As soon as I'm done I'll make a post on the game's page! Meanwhile, enjoy this image of Vulram, a moon in the game.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Why walk when you can jump?

it happens