Game
Silver Vendetta

3 years ago

Colored Lotus Lorenz

I am still trying to figure out what to do with her hair.

That's all I have for now lmao




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itzamee

So I am here once again after... 2 MONTHS? It has been hard together with my school, oki?

Anyway I thought it would be nice to show you some final designs for 3 playable characters: Sky, Lotus and JD

And back to scripting me go.

#FavoriteGame

Who knows... They know. Also Scavengers GOOFY.

Just some Hollow Knight arts I did today - had dead battery on my mobile xD

Both of my OCs - the moth lady doesn't have a name yet (but she's from outside of Hallownest) and the vessel is named Red Velvet (more obvious why in the second picture)

BATTLE SYSTEM IN MY RPG MAKER XP GAME

(srry I forgot to link the post to my game :CC)

#IndieDev #GameDev #videogames #indiegames

Haven't post in a while again...

BUT I plan on making a game for our Gamejam! So stay tuned for when it comes.

It will be pretty short game with bunny (or bunny-dog) character as a protag locked in a miracle cave.

I hope you will enjoy it when I finish it

While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin

Just a test of my new brushes and maybe some new character. IDK really.

I am still getting used to them, so I should practice more...

ANOTHER VIDEO!!! I did some basic parallax for the first map.

Since it's a sidescroller I need to make a sign that you can interact with something - that's why there's an arrow above the door.

If you have any reccomendations, will be glad to hear them.

¡Antes del próximo recado, la familia de Ciro debe sentarse a comer !

Pero falta su papá. Que sujeto más extraño...

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Before the next errand, Ciro and his family must sit down to eat !

But his dad is missing. What a strange man...

Hey again.

I cannot spoil too much rn, since I finally began working on a small Alpha build, which will showcase some mechanics and first ever cutscene, so I can begin collection some feedback on my game!

Here you can see only one tiny screen of my work.