
Combat Mode: Unity Iteration - THE DAY BEFORE THAT.
A funny jitter that I fixed by moving some line codes out of the Update() void into the FixedUpdate() one.
Unity's documentation wasn't lying about it being used more often than the regular update void--
Next up
After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.
So, have a snippet from the tech-prototype!
Side-scroller to First Person switcheroo, anyone?
(it'll get more interesting from this point onward soon)
I'm done. Bye Unity.
(or idk, what the fuck i am in hell.)
On a serious note
Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so
:3
LISA MENTIONED
Yup. Still at it, believe it or not.
Also - a $15000 fee for reading through 1 million posts in under 24 hours?
Did John Riccitiello come up with that new term of service?
Are you seeing this shit???
Yeah no, I'm actually growing very fond of Linux, I even installed it on my work/chill laptop I hire-for-purchased recently.
You know what? I am feeling mean.
I am adding crouching and vents.











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