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Environment Editor - Follow Player Flag
By activating this flag after selecting an entity, the selected entity will follow the player on the map. Within this small screenshot, the feature was used for a dynamic light source that follows the player.
Here comes a small raffle for a yrpg community account. For those of you who remember those great animes, I give away a limited account. Your first two answers will be rated. Good luck, stay tuned, and healthy!
Write your answer to [email protected]
Yume is limited to 64k of vertices per model. These vertices of models can easily be reduced with the Mesh Reducer. Just some clicks on the parts of the model you want to refine - and the model is ready.
This awesome model was created by 腱鞘炎の人.
Project "Somnia" is nearly ready. But why the heck the project Somnia? Do we really need just another launcher?
Somnia is focused on Yume. So downloading Yume tools, assets, and games will be the most important task.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.











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