The best part about a game is being able to play and live it the way you want to. If it’s an RPG you would create your own character and explore new lands. In Segment you now have the ability to create your own unique levels by changing the surface area of the ground, altering your surrounding environment and also increasing/decreasing the amount of blocks each player has. That part may not make sense to you yet but when the game is released, we want you to play it until it breaks (If you manage to do this you can then tell us what went wrong and we will fix and upgrade it in a flash).
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Have a good Boi
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?
Szayel Aporro Granz - Bleach
Made my first ever animation.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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