Thank you all very much for playing the unfinished version and for your patiently waiting for the completed game! Here is a list of changes made:
The entire game play now leads to a true ending (I called it the “third ending” before, but now considering the scale of it (the amount of CGs, the story plot), it’s actually the only ending in the game). And maybe something else? (Hint: there is an endless mode, and it takes some effort to activate it.)
Skip the animated intro and the dialogue box on the game-over screen by pressing enter
Combo attack: after using Blue Magic, use Bone Wall when Chara touches the wall (I apologize if the timing bothers you, I tried). Combo attack causes damage of the two attacks summing up.
More surviving chance when Chara comes in close contact. (Sans is less likely to get killed when teleporting)
An updated Judgement Hall background.
Fixed the bug that Chara will fall very slow after destroying the bone platform.
Again, thank you all for the support! I hope you’ll have fun playing the game :)
For those who have asked for the multiplayer mode: I’ll try to make a separate game to support multiplayer since playing as other character like Chara doesn’t fit into the story plot here.
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