Game
SuperBoats 2
9 years ago

Compressed Development History


This is a compressed devlog of everything from the past…

  • 0.5.x: …

  • 0.4.0.0: …

  • 0.3.1.0: …

  • 0.3.0.0: new highlyexperimental game mode: NAVAL WAR!

  • 0.2.1.0: weapon system has been rewritten! hitboxes and sprite sizes have been updated! performance fixes! multiple weapons can now be simultaneously fired!

  • 0.2.0.0: a, powerful new weapon, the mortar, has been added. there’s now a bit of helptext. Controls now use WASD, font has been changed, hitboxes have been fixed! Manual Talon aiming! Difficulty balances!

  • 0.1.4.0 - weapon tweaks: the Talon has been made more powerful, with a greater velocity and damage, and an increased ability to seek enemies

  • 0.1.3.x-alpha: bugfixes, layout fixes, save/load game, and a new secondary weapon!

  • 0.1.2.3-alpha: bigger update! mouse targeting, a HUD displays health and shield, and C and X can be used to set and release objectives to better control your allies!

  • 0.1.2.1-alpha: add a pause screen and some keyboard shortcuts

  • 0.1.2.0-alpha: make the game much easier. enemies have much less health, and enemy minions shoot less frequently



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

New Teasers!