Game
Dragonian: The Imbalance of Sierr


















2 years ago

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.


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Well, I was looking through some old files, and found some cool stuff.

Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.

Since those layers are all the same color, they'll blend.

...and some banners to complete the look of the convention.

I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.

Back in my day, there were always cartoon robots and factories full of weird stretchy arms with white cartoon gloves to do normal human jobs.

The more you think about it, the more ridiculous it gets.

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Sometimes, inspiration is as simple as thinking of an old game you played once.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.

...but it's okay, since no humans are gonna get hurt, right?

Convention centers are kinda sad without people in them.

The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.