Game
Dragonian: The Imbalance of Sierr


















11 months ago

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.




1 comment

Loading...

Next up

Day 125.

If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.

Day 119.

Okay, THIS should be different enough to make him legally distinct, right?

A strange image came to me in a dream.

It looked something like this.

I had these graphics lying about.

...No, I won't explain them. I'd think they speak for themselves.

Day 122.

Writing original text on a Game Boy is tough. You have to balance all the text you want with super-cramped text boxes, even with VWF fonts.

On another note, Hallmark can't sue for using my own art style on my own "original" character.

Well, I was looking through some old files, and found some cool stuff.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Day 124.

Prologue stuff.

I sketch in full color, then make it black-and-white, then color it in again in GB Studio.

As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.

Find six differences between these two pictures. I can only find three. :P

Now I know how it feels to make a The Cutting Room Floor page.

Day 120.

I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.