Game
Dragonian: The Imbalance of Sierr


















3 years ago

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.


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Well, I was looking through some old files, and found some cool stuff.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

The arms are done.

Now, let's see if adding wings is too much...

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?