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Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.
These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"
Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"
Let's do both.
More BG layers, more garbage.
Maybe I should throw in a few towers of cars into the background.
If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.
Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.
Still shaping out that junkyard.
The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.
Of course old-fashioned robots end up in the junkyard.
They aren't gonna be used in the convention level, so it's fitting here.
Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.
Well, I was looking through some old files, and found some cool stuff.
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
I'm feeling a bit more off than usual today.
Here, have some smaller weapons.
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