Game
Dragonian: The Imbalance of Sierr

4 years ago

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer.

And sometimes, I realize I made some poor decisions in game design with this one.




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Day 125.

If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Day 122.

Writing original text on a Game Boy is tough. You have to balance all the text you want with super-cramped text boxes, even with VWF fonts.

On another note, Hallmark can't sue for using my own art style on my own "original" character.

Day 119.

Okay, THIS should be different enough to make him legally distinct, right?

Day 120.

I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.

Day 124.

Prologue stuff.

I sketch in full color, then make it black-and-white, then color it in again in GB Studio.

As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.

I had these graphics lying about.

...No, I won't explain them. I'd think they speak for themselves.

Day 111.

For Murky's neutral-special, he wields a gun.

A gloom gas gun, but a gun, nonetheless.

A strange image came to me in a dream.

It looked something like this.

Day 121.

I keep making up different names for this land. It's either the Kingdom of Chromas, or the World of Color. Either way, it's NOT Rainbow Land.