Game
Dragonian: The Imbalance of Sierr

5 years ago

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer.

And sometimes, I realize I made some poor decisions in game design with this one.




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Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Well, I was looking through some old files, and found some cool stuff.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

In case anyone forgot, robots explode.

So do robot maids.