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Stramedia: Development Post Archive

2 years ago

Considering a huge amount of ass-whooping you might be getting, you could always... *annoyed sigh...* ...use more saves. ๐Ÿ˜“โ€‹




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Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

Two things in one clip:

More pixelated gore

and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.

Bloody hell indeed.

โ€Ž

Initial list of languages โ€‹โ€‹planned for support.

Localization turned out to be quite a challenge, but I think it's worth it! After all, it's always comfortable to play a game in your native language, isn't it?

2025

I heard of "being on fire" when you're having a streak, but this is ridiculous.

This guy is stacking up ennemy ragdolls !

#stealth #partygame

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

๐ŸŽฎ Hey, it's Kuba and today... I made a #song! Check out what we managed to do with a band called Cinemon

๐ŸŸก The song: https://youtu.be/lxFqR0UQG1Q?si=RpOFEdBi_siTAo8oย 

#gaming #screenshotsaturday #indiegame #gamedev #grunge #rock #indiedev

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.