I’m considering changing the game from “Early Access” to “Complete/Stable”. The thing is, the game pretty much does everything I want it to (barring the enemy variety, but if I’m going to mess with that I’d rather work on a sequel TBH), so I really do want to just go ahead and mark it as complete… the only reason I might not is that I still kind of want to consider fixing the enemy variety a bit first, but with the lowered encounter rate, it’s not so much of an issue that I feel it is necessarily worth bothering with at this point.
Next up
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
I did this on my 3DS ^^ #Kirby
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Path of Kami, running around the shrine area
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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