Gamers. It's me. The guy.
here's a fun story, while we dont have much to show, March will be a very fun month for 'content' (I'm talking character profiles, and an ability showcase here and there) here's a bit of a story to show that, even across the span of a few months you can learn a whole lot about something that upends your entire structure of animation.
So Blendtrees in Unity are a system where you can have one animation 'state' with multiple parameters, think like, in the example of a Kirby game, you can have one "Idle" or "run" or "destroy important government documents" button, and depending on a variable that can lead to different animations, like running with one hand up, or an idle where Kirby does a REALLY cool flip and then doxxes your ip, anything is possible really.
...So, I didn't know this -.-
Because I am but human, and don't often look at Unity documentation. Instead I had code where, and I kid you not, there's a script with a variable for "Idle" which would be a string (a string is just a word more or less) that had the name of the current Idle and Run animations, which would play. Along with this I had copies of each animation multiple times in the animator window and never thought to myself, "Hrm... there might be an easier way to do this."
So I came back to the project after the horrible HORRID 0/10 task of Pre-Calculus, and a few other non Kirby projects I've messed around with, I've realized you can just kinda... do that with a single button click? and my animator window is now a lot cleaner :)
Just goes to show that, I suppose, you never stop learning things when it comes to coding, and even if my old code was bad, I don't regret making it persay, it's stepping stones towards an eventual finished product, which is progressing a LOT...
until then!
Next up
ACTUAL CONTENT????? Miraculous. Also, you might notice the new project name, it's for a... reason I can't get into right now, but you'll see soon enough, still working alone on this but I might be getting a new team member soon...
Will see ;)
Animation of part of Juno Songs' "Settling A Score: Repent for your misdeeds" section of his cover of Tree Crown without a ruler.
Some parts are kind of jank but this took 13 hours to render and im not going back.
Original Video: https://www.youtube.com/watch?v=eOSMwNc5rAg
kirby gets hit in the wrong direction and dies because we forgot to code in the proper direction for the hitbox to face
Concept Art + le epic update
Kirby on his way to ur moms house (aka we have gotten rid of most of the bad code and also are in the process of fulling testing out the Lance Ability ...we also fixed hitbox and like 50 other minor things)
...not much of an AKA BUT STILL!
new team member!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! r
Never give me Bomb in Kirby Fighters 2
Things will go nuclear :3
Minor Update, dev stuff has been happening but ngl we're not trying to have like, a big content update every week or anything, things are mainly going smoothly concept wise and we have most of World 1 and 2 Planned out.
...also (read below)...
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