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The Secrets of Dyrt.NET

3 years ago

Content wise the game is finished! But what next?
#dyrt #phantasar #fantasy #rpg #freegame #game #indie #indiegame #fantasygame #jrpg


Content wise the game is finished, but that does not mean we're there yet. There are still some hurdles to take for me before the game's ready for release.

  • I still have openings for alpha testers. If you wanna test the game for me before the first beta release NOW is the time to make a comment under this post (or perhaps throw me a friend request so we can more quickly talk to one another). Please note, the current version has been set up for Windows only, and I really don't know how well the game works in Linux using WINE. The game requires the .NET framework version 4.8

  • Some abilities do not yet have the proper animations, they'll have to be put in.

  • Possibly some more balancing can be in order. Some stats grow too easily and others too slowly, and I need to properly work this out. This process can be very very frustrating and time consuming, but it's essential to give the game just the right difficulty.

  • Fixing bugs. Most bugs I know of have been fixed now, but by far not all of them. And then again, Dijkstra made clear that bug fixing can only prove the presence of bugs, but not their absence. I don't believe in bug-free software, but the more bugs that can be fixed prior to the game's release, the better.

  • I must also make sure the documentation is in order.

  • Up until now I've only been testing the Casual mode myself as that is the mode set up to give you the experience the game is supposed to give you. However I do need to test if the easy and hard mode do work as well. And particularly the hard mode is supposed to give you nightmares, and I must make sure that nightmares is what you get from that. Does of course mean I have to endure these nightmares myself as well.... Oh crap!

The hard work is most of all done now, though!

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