I suggest reading the previous proposal as to get a better idea, but I'm here to expand on the challenges I wrote last time. Here are a few I thought of (by all means, if you have any ideas do tell! General clear condition is get to the end of Hard Mode):
Challenges thought for the game
Night shift: there is no more power in the world of Faztronica (Animatronica? Faz-village?). The sun has turned off all of a sudden. No one knows why. The modifier is that all the lands are now left in the dark, so:
You can't see your health or enemies' health
You can't see weaknesses and strengths of enemies and neither of your own
You can't see damage dealt and damage received
You can't see amount you healed or enemies' healed
All backgrounds and lands are now darker, emulating night time
Enemies are more aggressive and are generally faster
Your moves may now miss, like the enemies' moves. The night helps you dodge them better: I suggest 5% evasiveness
NEW Instrument: Flashlight. While activated, hover your mouse around your screen. If something was concealed by the night, the flashlight will show it (example your health, weaknesses etc.). Use it also to eliminate the evasiveness on all enemies in the flashlight's radius (or your own if you are not careful!). You can buy it mid-game
Virtua-gang: the animatronics have decided to just not worry at all about the ongoing glitches. Who cares about Security? But no: a rogue Mimic Ball caught on to the alarm first risen, and has decided to replicate the main party members as their Virtual Copies. They will save all of Fazopolis. The modifier is that your team is now composed of Virtual Animatronics (Virtua-Freddy, Virtua-Bonnie, Virtua-Chica, Virtua-Foxy, Virtua-Golden Freddy, Virtua-Mangle, Virtua-BB and Virtua-Puppet), each with their own stats:
Each of them have different HP, strength and defense
You can assign moves to each of them, even repeating ones
The moves assigned can be only of defeated enemies
Wrong Party: finally, you load into your alpha pre-release Discord admin exclusive pre-modded WinRar only version of the game. You start your adventure... but wait, the menu doesn't have any of the animatronics: it has bytes? The modifier is that your party members are bytes:
They have three moves and all, like a normal party
You can buy FNAF party members as bytes, each of them having a special move dealing damage, or healing etc.
Flipsider: you were born in the Flipside, in the glitches. And stuck there you will remain. Traverse the world exclusively through the Flipside and encounter the lovable characters in their more simplified version. The modifier is that you get to play in an extended Flipside: a sort of mini-adventure for the more curious, an add-on to the original, where the standard battles now happen in this Glitched World
More standard challenges
Time attack: the world's about to blow up! Act quick! You only have three hours before it explodes! The modifier is that you only have three hours to get to the end of the FNAF universe (the amount of time may vary based on the final content)
Stocked enemies: enemies have money too: why do you think they drop some when they die? Now... now they bought the bytes and the chips. And equipped them. That's the modifier: enemies now have equipped up to four bytes and four chips (like Hard Mode in FNAF: Refreshed)
Randomizer: oh, would you look at that! You got your team all nice and all lined up, didn't ya? Too bad. Now you're playing with Phantom Puppet, Jack-o-Chica, Chipper and Freddy against Chipper's Revenge with Mic Toss and Bubble Breath. The modifier is that everything is random, so:
all Flipside exits have been randomized
all tent exits in Pinwheel funhouse are randomized
all party members are randomized at the start of every battle
all enemies are randomized
all enemy moves are randomized
all moves from your team are jumbled in a random order (ex.: if you have Jack-o-Chica and JJ, JJ might be able to use Jack-o-Bomb)
all chips are randomized
all bosses are randomized
Unlucky: no more RNG: you get the worst luck possible, always! Modifier is that:
the enemy moves always hit hardest
your moves always hit as low as possible
if something that helps you has a chance to not happen, it won't
if something that harms you or stops you from progressing can happen, it will
What do you think? Do you like what you see? Do comment if you got any ideas for other challenge runs!
0 comments