5 years ago

Cosmo's Weekly Update 2!


Ian - As we get people to test single player, we are on the march to get the multiplayer campaign mode up and running. The first step is to actually allow people to choose multiplayer or single player, so here is our new character select screen! You can cycle through unlocked costumes and active players. Most importantly it comes with tech to allow a much requested feature. Multiplayer with a mix of keyboard/mouse and controller! That’s right folks, you can now play multiplayer with two controllers or one controller and one keyboard/mouse. We even have all the in-game UI show the proper buttons for your side of the screen no matter what set up you have. This is one of those features I have been promising to a lot of people over the years, so I am super glad we have it up and running.

Erin - Cutscenes take a lot of time, so this week I’m still spending the majority of my time finishing up the last cutscene of the game. Things are looking really good! We came up with some new ideas for how to add some punch to the last part of the cutscene that I think everyone will enjoy. When we add entirely new ideas to cutscenes, I like to do a rough pass on new animations in Maya, then work out the timing and camera work in Unity before adding any polish. What we have here is Morvin’s last cutscene shot of the whole game (still very much in the rough animation stage!). Also, I can’t stop playing Valheim.

Bryan - This week I’ve been tidying up my work on props for special events that will happen throughout the campaign -- namely, alien days. These special days introduce a new species of alien customer that will continue to frequent the Quickstop throughout the campaign. Each of these themed days features unique props, music and special effects that revolve around the species’ lore and aesthetics. Prickle day, for example, is littered with cowboy props, tumbleweeds and an old-timey camera effect that reflects their wild west homeworld.

Lauren - I popped into some streamers’ Twitch channels to help them and watch them play the demo; one of the best parts of my job is seeing how people react to playing Cosmo's for the first time! It's priceless and so fun to see.
We have a Tiktok channel and I want to bring Cosmo's to more social media, so I've been analyzing and writing up blueprints for a new format release! So keep your eyes peeled on our socials!



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