Game
Crafty's Play Zone
2 days ago

CRAFTY'S PLAY ZONE V1.2.0 NOW OUT!

Minigame Hard Modes, A.I changes, new camera, new trophy, subtitles, database section changes, and more!


-- VERSION 1.2.0 --

NIGHT GAMEPLAY

  • Added a new 'Tricksy Towers Cupboard' camera! This is only unlocked on the camera map when you have achieved the Good Ending, and comes with a special surprise inside!

  • Crafty, Mama and Tricksy now have a slashing animation that play when they knock the office door down.

  • Anti-Linger System: Crafty, Tricksy, the Cublets and Version 0 now have an anti-linger system in-place. All of them will now perform a guaranteed camera move if they have failed a certain number of movement opportunities in a row.

    • Crafty, Tricksy and the Cublets perform a guaranteed move after 30 seconds in one camera, with Version 0 instead being 60 seconds. This should primarily make a big difference in early nights where characters can sometimes linger in one room for long periods of time, causing them to rarely reach the office before the night ends. Late nights shouldn't be affected much as character AIs are much higher, causing them to move way before the anti-linger system kicks in (except Version 0).

  • Cassettes can no longer be played on the cameras on night 1, and are instead introduced as a mechanic on night 2. This is to (hopefully) help new players better understand that the showtime tape can't be used on Crafty and Tricksy to send them back through the cameras.

  • Version 0 is now able to enter maintenance and block your cassette player while Crafty and Tricksy are performing their walk past the window.

    • This is primarily because there was a strategy in Bear's Night which involved letting Tricksy break the shortcut, causing V0 to never find a gap to enter maintenance and block your cassette. While I allowed this strategy before, on re-evaluation I think that completely removing a character from the game's gameplay loop is an unhealthy direction of playstyle for Bear's Night.

  • Fixed an issue where holding 'SPACE' to instantly play the loaded cassette while bringing up the cassette player would press the stop button instead of play.

  • Fixed the sound that plays when Tricksy breaks the Crafty's Crafts Lite shortcut down not syncing with his final hit sound.

SUBTITLES

  • Subtitles have been added to the game! When enabled, these will appear as text at the top of the game's screen and provide visual dialogue for CHARLIE's messages, the cassette player's tapes, and database logs.

    • They can be toggled on by pressing 'Z' on the main menu. You can choose between no subtitles, all subtitles, or only subtitles for CHARLIE/logs (in case you don't want them for the Showtime/Mama Story tapes).

  • (These will also be available in Crafty's Play Zone: Reuploaded)

MINIGAMES HARD MODE

  • Crafty Teacups, Mama's Kitchen, Tricksy Towers, Archard, and Pippie's Hungry now all have a new HARD MODE available to play! These add new mechanics and twists to these minigames to make them extra difficult to beat.

  • You can swap to Hard Mode by pressing 'E' on the minigame select screen. Each minigame's Hard Mode is individually unlocked when you have achieved the highest score available on their Normal Mode.

  • To accompany this, the 'Crafty Challenge' trophy has been added which is unlocked by beating all 5 minigames on Hard Mode. When loading this update for the first time, this trophy will be added to your save file and also re-lock 'Full Storage' (unlock all trophies).

    • (This may break your trophy progress when returning to pre-v1.2 versions of the game)

MINIGAMES GENERAL

  • All minigames (except Pippie's Hungry) have been updated to now use the same text box system as the Database sections.

  • Text boxes now have a slight delay before you can press SPACE to continue. This was to stop players instantly skipping very short pieces of text.

    • They're also slightly transparent, have an icon that shows whether you can continue or fast-forwarding dialogue, and include a small animation as text appears on-screen.

  • All minigames have had colour/saturation changes to text and backgrounds to make instructions easier to read.

  • Various text elements have been updated to use the pixel font for consistency (including the text box system).

  • The minigame glitching that occurs at various points in minigames is now scaled correctly with the game's screen.

  • Mama's Kitchen: Mama's portrait has been moved or hidden in certain sections of the minigame to clear up the screen.

MAIN MENU

  • Instructions in the top left now use custom text and have been reduced in size.

  • Instructions have been rewritten to include subtitles toggle and extra detail (shows what percent of volume the game is at).

  • The 'SELECT' option that scrolled through your selected night when you clicked it is now replaced by left/right arrows that you can click to go to a previous/next night.

  • Removed the Black Bear's Picnic advert in the top right.

DATABASE SECTIONS (SPOILERS)

  • The 8-Bit Crafty sprite no longer swaps the hand that he's holding his wand in when looking left and right.

  • The player's speed has been slightly decreased.

  • The layout of some areas have been adjusted to give the player more floorspace to walk around on (primarily in sections with void areas).

  • You can no longer walk off the edge and into the void areas, resetting the minigame. The void areas will now act as collision, stopping you from walking off. (However, removing a drawbridge from under yourself will still reset the minigame). This was changed because the danger of falling off and starting the section from the beginning didn't feel like a challenge and often became more frustrating and tedious than anything else.

  • Altered the dialogue when introducing drawbridges as a result of the former change.

  • Widened one of the drawbridges in the wires section for better manoeuvrability.

  • Moved some buttons away from their connected drawbridges as it was possible to walk off the button while stepping onto a drawbridge, causing you to walk into void areas and soft lock yourself.

  • Wire switches now light up when powered correctly and facing a valid direction, rather than only on the latter.

  • Unpowered wires/switches are now coloured a dim blue, rather than white.

  • Boxes will now stay lit when powering a button.

  • The wand upgrade book has been increased in size to be clearer to see for players.

  • The security gates in the ending area where Sam's log is now have transparency and flicker like every other security gate.

  • Reduced the size of pop-up instructions.

  • Fixed an issue where you could walk around while using your wand upgrade when interacting with a help point.

MISCELLANEOUS

  • Performed minor optimisation to various assets in the game to reduce the game's total file size/memory usage.

  • Updated various text elements to be higher quality (credits, trophy pop-ups, CHARLIE mute button, and more)

  • Updated credits to use custom fonts.

  • Updated some people's usernames in the credits and Extras menu.

  • Adjusted the Extras menu's layout to decrease the size of and move aside some elements.

  • Added a back button to the credits.

  • The application's window icon uses a custom image like in older versions of the game (I forgot to do this for v1.1.3).

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I was bored so I made a random Crafty's Play Zone meme, I think it's pretty accurate.

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Here's a sneaky screenshot from the DLC so far! ;)

(Still WIP, nothing is final)

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YouTube version here: https://www.youtube.com/watch?v=4x4qXBVw0Pc

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