
Comments (113)

this might be one of the best fnaf fangames i have played that was made in scratch
from models to the voice acting and little details, like the windows in the establishment showing the trees outside
mechanics are simple and easy to understand, but could potentially lead to some stressful scenarios (i have only played 3 nights of the game at the time of writing)
as a person who also uses turbowarp, i have 0 clue on how you did the tapes mechanic and honestly surprised that the game can redirect you to youtube
despite me playing only half through the game, it had been a very enjoyable experience
the gif below says it all

i see one of my buddies there
the game keeps saying renderer process crash what should i do about it
Free
Crafty's Play Zone
Extract the zip file and open 'craftys-play-zone.exe'. Press 'More info' and 'Run anyway' when the Windows Defender popup appears.
WARNING:
This game contains flashing lights, spoopy elements and jumpscares!
Headphones are advised!

Crafty's Play Zone is a #fnaf #fangame that I've been working on for quite a while now. It's the most polished and high quality game I have ever made with custom models, textures, fully fleshed out storytelling, arcade minigames, secret endings, trophies to unlock and an abundance of horror! With how much work and care I've put into it, I sure hope you guys enjoy playing it and discovering its secrets!

Crafty-HQ has been in the public eye for quite some time, for better and for worse. After many various controversies and mysteries surrounding their inner workings, they devised their newest establishment: Crafty's Play Zone. It contains plenty of attractions including the Cub's Playground, Mama's Splash Down pool and the Tricksy Towers play area! But above all, it has their most advanced animatronic performers to date, them being Crafty, Tricksy and Mama Bear. Although impressive, the specifics of this technology is unknown...
You are hired as the night-time security guard at Crafty's Play Zone. Complete your shifts, survive the week, and maybe even discover the truth behind this company...

Following the typical FNAF formula, you must survive from 12AM to 6AM every night. Equipped with your Crafty-branded cassette player and tapes (each sold separately), you can deter/stall the mascots. If they get too close, they may attempt to bang on your office door, breaking it down if it becomes too damaged and leaving you vulnerable...

There are many different features of the game for you to discover and complete!:
5 Nights that go through the game's main story.
A 6th "Bear's Night" which acts as the game's hard mode.
Arcade Minigames
Unlockable trophies that are displayed on the main menu by completing certain challenges throughout the game.
Extras Menu
Cheats/Challenges
Cool easter eggs
And maybe even some additional secrets/endings...

CREDITS
Created by @craftyboy12
Custom Models: @possible_psychopath
/ @necromeim
/ @craftyboy12
Artwork: @_new_york_rose
/ @abitBramblish
Playtesters: @JamesLikesGranola
/ @abitBramblish
/ @Overglocked
VOICE CAST
CHARLIE: @FoxyTheVA
Crafty: @craftyboy12
Tricksy: @Sinfulmaster7
Mama: @_new_york_rose
Misc Characters: @FoxyTheVA
/ @_new_york_rose
/ Rufus / @ThatOneBoyo
/ @GoodBoiSpiffy / @FredFazTK
/ Iggy Kidd
SPECIAL THANKS
Audacity
Turbowarp
Source Filmmaker
The talented members of the SFM Steam Workshop!

-- VERSION 1.0.0 --
FULL GAME IS RELEASED! :D
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-- VERSION 1.0.1 --
Fixed a bug where unlocked Trophies won't show up properly after reloading the game. They were being properly saved in the background though as it was a purely visual bug, so don't worry about any of your progress being lost!
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-- VERSION 1.1.0 --
CASSETTE PLAYER
Added hints for the cassette player to better help players understand all of its functions. These are small little popups that show up when you hover over its buttons, telling you what each of them do as well as each of their keyboard shortcuts. This will only appear on Night 1, and can be hidden by pressing 'X'.
Changed the keyboard shortcut for the cassette player's eject button from 'S' to 'E'.
The Showtime and Mama Story tapes will no longer play any audio when Version 0 is blocking your cassette player in the room ahead. On top of this, his glitching will be louder. This should make it clearer to players that the tapes are not working because of him.
CAMERAS
Changed the camera map to include a doorway that leads directly from the main stage to the Kitchen. This should make Mama's route a little clearer.
The camera map now has small no-entry signs on some doorways. This shows whether the shortcut in Crafty's Craftys Lite has been broken by Tricksy, as well as showing when Version 0's room in Tricksy Towers is unlocked. This will hopefully make it clearer when Version 0 is active as well as which room Tricksy breaks the shortcut in.
The duration of interference (the static that appears when the camera's feed is lost due to a character moving while you're looking at them) has been cut down from 3 seconds to 2.5 seconds.
CHARACTER A.I
Crafty and Tricksy will have a higher chance to head towards the office rather than going into side rooms such as Cub's Playground and Crafty's Crafts Lite.
In order to balance the previous change out a bit, Crafty and Tricksy now have an additional second added onto their movement opportunities (the time it takes for them to have a chance to move cameras).
Tricksy will no longer attempt to break the shortcut in Crafty's Crafts Lite twice in a row.
Added an audio cue that plays when Mama is successfully backed up.
Added an audio cue that plays when Tricksy has successfully been scared away from breaking the shortcut in Crafty's Crafts Lite.
MISCELLANEOUS
Adjusted the chances of all easter eggs in-game. The majority of them have had their chances halved.
The pitches of every character's door banging has a slightly bigger minimum and maximum range. This is purely just for extra flare.
Adjusted the glitching sound in all of the minigames to be slightly louder. This should make them a little more obvious to players.
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-- VERSION 1.1.1 --
MINIGAMES
Fixed some sprites not properly deloading when restarting the minigame. This primarily happened in Mama's Kitchen.
Mama's Kitchen - The eggs in round 1 can no longer be thrown out of the screen's boundaries.
Tricksy Towers - Fixed Tricksy's physics not properly resetting after restarting the minigame.
Tricksy Towers - Adjusted Tricksy's dialogue in the intro to specify that 10 bricks need to be placed overall, rather than having to be 10 bricks high.
Archard - Previously, the crosshair provided in this minigame would severely lag behind where your mouse cursor actually was. Since the detection for shooting is based on your cursor and NOT the crosshair, this meant that some shots would feel very inconsistent. The crosshair should now better follow where your actual cursor is.
Archard - Falling apples and falling Cublets now have some extra code in place to prevent them from spawning on top of each other.
Archard - The Cublets will now run faster to reach the edge of the screen once it's the end of the round. This will avoid showing duplicates of them when they pop out of the bushes during dialogue.
Pippie's Hungry - Fixed an issue where the player would teleport to the center of the screen for a single frame once the final fish is collected. This could cause the player to teleport on top of a bad object and unfairly lose a life.
DATABASE SECTIONS (SPOILERS)
Changed the gate to access the 'Chris' log on the final section of the Database to be an orange security gate, rather than a regular grey one. This should make it clearer when you can unlock it for players.
SECRET NIGHT (SPOILERS)
Fixed the employee names on the large monitor not appearing properly when restarting the night.
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-- VERSION 1.1.2 --
MENUS
In the Select Minigame menu, a star will now be displayed on the icon of any minigame which you have 100%. This should make it easier for players to know their progress on the Arcade Master trophy.
When first entering the Select Minigame menu, the icon of the minigame which has the latest glitch for the Database sections will visually and audibly glitch for a split second. This should give players a better hint of how to access the Database sections earlier in the game.
CAMERAS
Fixed an issue where, when the Memory Chip Tracking modifier was enabled, Tricksy's location wouldn't be displayed correctly when he was breaking the Crafty's Crafts Lite shortcut.
CHARACTER A.I
Increased The Cublets' movement opportunity timer from 5 to 6 seconds. Bear's Night is a little too much on the difficult side for my liking. Rather than adjusting Crafty, Tricksy or Mama (who I think are all in a pretty good gameplay loop as they are), I instead moved my attention to The Cublets. Since this will cause them to tamper with the breakers less frequently, Bear's Night should be a little more bearable for players (no pun intended).
MINIGAMES
Tricksy Towers - Slightly decreased the gravity of the physics simulation in rounds 2 and 3. This minigame was just way too difficult as it was. So, to ease the pain for a lot of players, the bricks should balance a little easier on top of the plane. (Do let me know if this needs further changes!)
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-- VERSION 1.1.3 --
CHARLIE
Made various adjustments to all of CHARLIE's logs. This includes changes such as adding longer pauses between sentences, removing/swapping lines which felt unnecessary or confusing, as well as adding some extra sound effects to Night 3 and 4's logs.
TROPHIES
Fixed an issue with the "Full Storage" trophy not unlocking correctly. If people have all other trophies unlocked, loading into the menu of this latest update should now give you it.
CHARACTER A.I
Changed how Tricksy's stare animation works. If the player hasn't put up their monitor within 5 seconds, the office lights will flicker before he runs away. This not only removes people from abusing this to prevent other characters from getting to the office, but also makes it clearer to new players.
Fixed an issue with the Staring Contest trophy not unlocking correctly even if the correct steps are performed by the player.
Fixed a visual bug where Crafty/Tricksy will teleport in the window for a split second when starting their walk animation.
MINIGAMES
Archard - Fixed a visual bug where the final score screen would display your score incorrectly when it was under 10.
Pippie's Hungry - Fixed a bug where there could sometimes be 2 glitched objects in the first round.
MISCELLANEOUS
Added a new "YouTube Mode" which can be toggled with 'X' on the main menu. This will remove the Teddy Bear's Picnic music from the Extras menu, Credits and Night 5 paycheck screen and instead replace it with non-copyright music.
Made the options on the main menu a little smaller. I felt that the previous change added too much clutter on the menu.
Adjusted the Crafty cutout easter egg chance. Night 4 onwards, it's chances will be increased from 1/1000 to 2/1000 (1/500). This should make it easier for players to get the "Who put this here?" trophy.
Removed the "complimentary arcade token" text when beating Bear's Night. (Since there is no minigame after it, there's no sense for it to be there...)
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-- VERSION 1.2.0 --
NIGHT GAMEPLAY
Added a new 'Tricksy Towers Cupboard' camera! This is only unlocked on the camera map when you have achieved the Good Ending, and comes with a special surprise inside!
Crafty, Mama and Tricksy now have a slashing animation that play when they knock the office door down.
Anti-Linger System: Crafty, Tricksy, the Cublets and Version 0 now have an anti-linger system in-place. All of them will now perform a guaranteed camera move if they have failed a certain number of movement opportunities in a row.
Crafty, Tricksy and the Cublets perform a guaranteed move after 30 seconds in one camera, with Version 0 instead being 60 seconds. This should primarily make a big difference in early nights where characters can sometimes linger in one room for long periods of time, causing them to rarely reach the office before the night ends. Late nights shouldn't be affected much as character AIs are much higher, causing them to move way before the anti-linger system kicks in (except Version 0).
Cassettes can no longer be played on the cameras on night 1, and are instead introduced as a mechanic on night 2. This is to (hopefully) help new players better understand that the showtime tape can't be used on Crafty and Tricksy to send them back through the cameras.
Version 0 is now able to enter maintenance and block your cassette player while Crafty and Tricksy are performing their walk past the window.
This is primarily because there was a strategy in Bear's Night which involved letting Tricksy break the shortcut, causing V0 to never find a gap to enter maintenance and block your cassette. While I allowed this strategy before, on re-evaluation I think that completely removing a character from the game's gameplay loop is an unhealthy direction of playstyle for Bear's Night.
Fixed an issue where holding 'SPACE' to instantly play the loaded cassette while bringing up the cassette player would press the stop button instead of play.
Fixed the sound that plays when Tricksy breaks the Crafty's Crafts Lite shortcut down not syncing with his final hit sound.
SUBTITLES
Subtitles have been added to the game! When enabled, these will appear as text at the top of the game's screen and provide visual dialogue for CHARLIE's messages, the cassette player's tapes, and database logs.
They can be toggled on by pressing 'Z' on the main menu. You can choose between no subtitles, all subtitles, or only subtitles for CHARLIE/logs (in case you don't want them for the Showtime/Mama Story tapes).
(These will also be available in Crafty's Play Zone: Reuploaded)
MINIGAMES HARD MODE
Crafty Teacups, Mama's Kitchen, Tricksy Towers, Archard, and Pippie's Hungry now all have a new HARD MODE available to play! These add new mechanics and twists to these minigames to make them extra difficult to beat.
You can swap to Hard Mode by pressing 'E' on the minigame select screen. Each minigame's Hard Mode is individually unlocked when you have achieved the highest score available on their Normal Mode.
To accompany this, the 'Crafty Challenge' trophy has been added which is unlocked by beating all 5 minigames on Hard Mode. When loading this update for the first time, this trophy will be added to your save file and also re-lock 'Full Storage' (unlock all trophies).
(This may break your trophy progress when returning to pre-v1.2 versions of the game)
MINIGAMES GENERAL
All minigames (except Pippie's Hungry) have been updated to now use the same text box system as the Database sections.
Text boxes now have a slight delay before you can press SPACE to continue. This was to stop players instantly skipping very short pieces of text.
They're also slightly transparent, have an icon that shows whether you can continue or fast-forwarding dialogue, and include a small animation as text appears on-screen.
All minigames have had colour/saturation changes to text and backgrounds to make instructions easier to read.
Various text elements have been updated to use the pixel font for consistency (including the text box system).
The minigame glitching that occurs at various points in minigames is now scaled correctly with the game's screen.
Mama's Kitchen: Mama's portrait has been moved or hidden in certain sections of the minigame to clear up the screen.
MAIN MENU
Instructions in the top left now use custom text and have been reduced in size.
Instructions have been rewritten to include subtitles toggle and extra detail (shows what percent of volume the game is at).
The 'SELECT' option that scrolled through your selected night when you clicked it is now replaced by left/right arrows that you can click to go to a previous/next night.
Removed the Black Bear's Picnic advert in the top right.
DATABASE SECTIONS (SPOILERS)
The 8-Bit Crafty sprite no longer swaps the hand that he's holding his wand in when looking left and right.
The player's speed has been slightly decreased.
The layout of some areas have been adjusted to give the player more floorspace to walk around on (primarily in sections with void areas).
You can no longer walk off the edge and into the void areas, resetting the minigame. The void areas will now act as collision, stopping you from walking off. (However, removing a drawbridge from under yourself will still reset the minigame). This was changed because the danger of falling off and starting the section from the beginning didn't feel like a challenge and often became more frustrating and tedious than anything else.
Altered the dialogue when introducing drawbridges as a result of the former change.
Widened one of the drawbridges in the wires section for better manoeuvrability.
Moved some buttons away from their connected drawbridges as it was possible to walk off the button while stepping onto a drawbridge, causing you to walk into void areas and soft lock yourself.
Wire switches now light up when powered correctly and facing a valid direction, rather than only on the latter.
Unpowered wires/switches are now coloured a dim blue, rather than white.
Boxes will now stay lit when powering a button.
The wand upgrade book has been increased in size to be clearer to see for players.
The security gates in the ending area where Sam's log is now have transparency and flicker like every other security gate.
Reduced the size of pop-up instructions.
Fixed an issue where you could walk around while using your wand upgrade when interacting with a help point.
MISCELLANEOUS
Performed minor optimisation to various assets in the game to reduce the game's total file size/memory usage.
Updated various text elements to be higher quality (credits, trophy pop-ups, CHARLIE mute button, and more)
Updated credits to use custom fonts.
Updated some people's usernames in the credits and Extras menu.
Adjusted the Extras menu's layout to decrease the size of and move aside some elements.
Added a back button to the credits.
The application's window icon uses a custom image like in older versions of the game (I forgot to do this for v1.1.3).
Mild Fantasy Violence