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8
2 years ago

Created this little thing as a concept for a bigger idea for a Metroidvania. Just a simple platformer controller and some little parallax backgrounds (the backgrounds are from the Sunny Land asset pack from the asset store.)




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More level design + the addition of spikes!

Did some more work on this since my last post. New layout and worked on the functions of the office.

Worked on a lot more since yesterday. Pretty good progress I would say!

The project is in the final stages of development - game balance and testing team will begin forming very soon.

But before that, some animations need to be finished.

More information in the article

Made a functioning pause menu and title screen. Might make a public release soon for feedback on stuff. Stay tuned :)

🔧 Weapon Test Log #03: Heavy WPN Strategem

Field test success! Our new call-in railgun packs EMP warheads for massive disruption. 🥳

Perfect when you need extra oomph on the battlefield — but brace for that recoil! ⚡️

#shmup #IndieDev #indiegame

Making some more progress on stuff. This is a showcase on what the death sequence will look like (somewhat)

My attempt at a fnaf game lol AI is a little weird though lol Should I try and work on it more? This about a day's worth of progress I did on it.

Just released 1.1.2 version of The Rogue of Nexus!

A new, faster game mode is available: Adventure Mode or Campaign Mode? Choose your own style!

Several extra UI/UX polishing as well to enhance further the gameplay.

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

#roguelite #rpg

I did a little more work today, adding transitions to the free-roam and then transitioning into the nightshift.