Game
CrazyChess
2 years ago

Creating save system so it could be played on mobile and PC. But I have to set file into a 1MB chunks so it could use gamejolt cloud service.

If someone would like to see haw it looks check article.
How do you think, will this game be hard to make?


		
			using System.Collections.Generic;

[System.Serializable]
public class PlayerDataHandler
{
    public int money = 0;
    public List<string> itemsNames = new();
    public List<string> battles = new();
}

[System.Serializable]
public class BattleDataHandler
{
    public enum Status_:byte
    {
        Requested=1,
        Ongoing,
        Ended
    }
    public string playersName = string.Empty;
    public Status_ status = Status_.Requested;
    public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
    
}
		
	
  3 votes Voting finished



0 comments

Loading...

Next up

Just reposting

Mods Update is ready to work!

A shiny stones update

#screenshotsaturday

Unity effects + Windows Paint 98 artwork

#indiegame

A bigger test of my game with unity

Link in the article

I'm making a game for GMTK Game Jam 2025. Here are some early shots from the game for today's screenshotsaturday:

>Review after playing Eve Online for around 50 hours<

Elektryka Prąd nie tyka!

1.5.0 Release Date Confirmed! But First… Here's What We've Improved

Happy day for this game, i just implement new assets to CRAZYTALE.

Links bellow:

- Assets(require URP):

https://assetstore.unity.com/packages/2d/environments/pixel-art-…

- Project(Github):

https://github.com/CRAZYFAN125/CRAZYTALE_GameFiles