using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
Next up
Elektryka Prąd nie tyka!
Guess who it is...
Simple show of first early access build- update 0.1.0 named in English "Electrician power doesn't touch" or in Polish "Elektryka prąd nie tyka".
A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!
We’re already working on improvements based on your feedback! 💪
Try the demo:
https://store.steampowered.com/app/4130370
Happy day for this game, i just implement new assets to CRAZYTALE.
Links bellow:
- Assets(require URP):
https://assetstore.unity.com/packages/2d/environments/pixel-art-…
- Project(Github):
It’s finally happening! After so much work, the Ryn: And the Thread of Life demo hits Steam on March 3rd.
A shiny stones update
>Review after playing Eve Online for around 50 hours<
Mods Update is ready to work!












0 comments