using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
Next up
Mods Update is ready to work!
A shiny stones update
A bigger test of my game with unity
Link in the article
I'm making a game for GMTK Game Jam 2025. Here are some early shots from the game for today's screenshotsaturday:
>Review after playing Eve Online for around 50 hours<
Elektryka Prąd nie tyka!
1.5.0 Release Date Confirmed! But First… Here's What We've Improved
Happy day for this game, i just implement new assets to CRAZYTALE.
Links bellow:
- Assets(require URP):
https://assetstore.unity.com/packages/2d/environments/pixel-art-…
- Project(Github):













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