using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
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Mods Update is ready to work!
My work on animated enemy
Guess who it is...
Deterrence demo now available! Add to your wishlist today!
A shiny stones update
Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮
Happy day for this game, i just implement new assets to CRAZYTALE.
Links bellow:
- Assets(require URP):
https://assetstore.unity.com/packages/2d/environments/pixel-art-…
- Project(Github):
>Review after playing Eve Online for around 50 hours<
As kids, we enjoyed playing with Pokewalker. Today, I present Cutiemon Walker as a modern version of it. It offers new minigames and can be played online on both PC and mobile.
Simple show of first early access build- update 0.1.0 named in English "Electrician power doesn't touch" or in Polish "Elektryka prąd nie tyka".
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