Game
CrazyChess
2 years ago

Creating save system so it could be played on mobile and PC. But I have to set file into a 1MB chunks so it could use gamejolt cloud service.

If someone would like to see haw it looks check article.
How do you think, will this game be hard to make?


		
			using System.Collections.Generic;

[System.Serializable]
public class PlayerDataHandler
{
    public int money = 0;
    public List<string> itemsNames = new();
    public List<string> battles = new();
}

[System.Serializable]
public class BattleDataHandler
{
    public enum Status_:byte
    {
        Requested=1,
        Ongoing,
        Ended
    }
    public string playersName = string.Empty;
    public Status_ status = Status_.Requested;
    public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
    
}
		
	
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Links bellow:

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https://assetstore.unity.com/packages/2d/environments/pixel-art-…

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https://github.com/CRAZYFAN125/CRAZYTALE_GameFiles

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