using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
Next up
A bigger test of my game with unity
Link in the article
Elektryka Prąd nie tyka!
Mods Update is ready to work!
I'M BACK!!!
Created this render by two days, just for remind myself how to work with Unity
Simple show of first early access build- update 0.1.0 named in English "Electrician power doesn't touch" or in Polish "Elektryka prąd nie tyka".
Hello, Investigators!
I made vertical teasers of Forest's Nightmare. You can watch it on my TikTok or Youtube Shorts. TikTok: https://www.tiktok.com/@blackhats_games
>Review after playing Eve Online for around 50 hours<
Happy day for this game, i just implement new assets to CRAZYTALE.
Links bellow:
- Assets(require URP):
https://assetstore.unity.com/packages/2d/environments/pixel-art-…
- Project(Github):
It's been a fantastic day for us: BattleJuice Alchemist has just launched into Early Access on Steam and the Epic Games Store.
https://store.steampowered.com/app/1384060
A big thank you to all the wonderful people who have supported us thus far!
My work on animated enemy
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