using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
Next up
Guess who it is...
Mods Update is ready to work!
Simple show of first early access build- update 0.1.0 named in English "Electrician power doesn't touch" or in Polish "Elektryka prąd nie tyka".
I'm making a game for GMTK Game Jam 2025. Here are some early shots from the game for today's screenshotsaturday:
My work on animated enemy
A shiny stones update
1.5.0 Release Date Confirmed! But First… Here's What We've Improved
A bigger test of my game with unity
Link in the article













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