using System.Collections.Generic;
[System.Serializable]
public class PlayerDataHandler
{
public int money = 0;
public List<string> itemsNames = new();
public List<string> battles = new();
}
[System.Serializable]
public class BattleDataHandler
{
public enum Status_:byte
{
Requested=1,
Ongoing,
Ended
}
public string playersName = string.Empty;
public Status_ status = Status_.Requested;
public string[,] board = new string[8, 8];// { A{1,2,3,4,5,6,7,8},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,},{,,,,,,,,}}
}
Next up
Guess who it is...
Mods Update is ready to work!
Elektryka Prąd nie tyka!
I'M BACK!!!
Created this render by two days, just for remind myself how to work with Unity
My work on animated enemy
Hello, Investigators!
I made vertical teasers of Forest's Nightmare. You can watch it on my TikTok or Youtube Shorts. TikTok: https://www.tiktok.com/@blackhats_games
>Review after playing Eve Online for around 50 hours<
Happy day for this game, i just implement new assets to CRAZYTALE.
Links bellow:
- Assets(require URP):
https://assetstore.unity.com/packages/2d/environments/pixel-art-…
- Project(Github):
As kids, we enjoyed playing with Pokewalker. Today, I present Cutiemon Walker as a modern version of it. It offers new minigames and can be played online on both PC and mobile.
A shiny stones update
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