On my quest to elevate Cult faction gameplay, I've rolled out a variety of enhancements and tweaks.
Changes:
-Resolved an issue where Fyegrayed's fury barred access to the close menu post-tutorial completion.
-Action Points And Movement points are only wiped when building if you actually choose a spot now, they are refunded if you dont and you can keep moving around.
-Smart Bandits/WIldlife better labeled on skirmish setup screen
-Fixed bug where game changed state even when AI upgraded buildings causing weird stuff like healthbars spazzing out. (They still spaz out sometimes but due to another issue)
-Enhanced AI's tactical prowess in naval warfare, enabling it to effectively exploit ship hard counter bonuses.
-"Mass Sacrifice" has received a substantial boost. In certain cases, enemy units are not just eliminated; they are resurrected as phantoms, which will let you defend your territory a bit better.
-Mass sacrifice can now impact world owner faction. (Republc on novus imperium world age and the corrupted republic on grex tenebris world age)
-Mass Sacrifice can now destroy control points (But will sometimes capture them, so you have to be careful) with great power comes great responsibility.
-Fine-tuned the resource rewards associated with "Mass Sacrifice" to better balance its impact on gameplay.
-Cultists now possess the unique ability to extract additional runes from tiles with the "Ancient Rune" effect, marking another strategic tile effect exclusive to their factions.
Next up
Rolled a 13.
It’s still free.
And second one...
Still free.
Plentiful Harvest and Ichor and Pqvv'Ger rebalancing.
Changes for 0.1.28 below:
King's Sea Is Now Complete!
Released V1.10
Someone got the bad ending... DR4X Changelog #80 11/05/2023
Surprisingly still free.
Rolled a 13.
Rolled a 6.
That was close.
Still. Free.
Baa. DR4X Changelog #81 11/24/2023
Welp finally rolled a 4.
Game will no longer be feee when I get around to updating it tonight I guess.
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