Game
DR4X

6 months ago

Baa. DR4X Changelog #81 11/24/2023


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Hey guys. This update is pretty big from a gameplay and future perspective. So hang right.
Final bit is stuff that was in the minor changelog a few weeks ago,

I also updated the store page! Let me know your thoughts!

Changes:

-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)

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-Gave The GSTBTU a model that matches their 2d art better

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-Gave Bailen Blindeye a unique model that matches his 2d art better.

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-Added new Hero Unit (Alano Jenriss)

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-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)

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-Added new profile pic for Hell Goat Lair

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-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.

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-Touched up and improved hell goat model to match its art better

-Fixed typo with all "Deep Entrance's"

-Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future.

-Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future)

-Added new type of dialogue option that can win the mission (for use in new scenario)

-Fix Bailens 8th dialogue to intended story

-Fixed typo in farm description.

-Fixed and reworded typo in and reworded scorpion lair description.

-Fixed and reworded giant scorpion description

-Realmchild tumor is now randomly rotated

-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.

-Fixed a large amount of typos in dialogue/descriptions in various places in the game

-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.

-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)

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-Reworded all skeleton enemy descriptions

Bug Fixes
-Fix minor typos in tutoringtons renovations tip.

-Fixed extra dark tile bug where it becomes undark after deselecting, properly

-Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed.

-Fixed bug where the city of nod was not considered deep water, i'm a dummy

-Fixed very annoying bug where healthbar would sometims break

-Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues

-Fixed bug where call to action after neutral end started before gray sequence ended

Bella Update!
Shes great, as usual!

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