Hey guys. This update is pretty big from a gameplay and future perspective. So hang right.
Final bit is stuff that was in the minor changelog a few weeks ago,
I also updated the store page! Let me know your thoughts!
Changes:
-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)
-Gave The GSTBTU a model that matches their 2d art better
-Gave Bailen Blindeye a unique model that matches his 2d art better.
-Added new Hero Unit (Alano Jenriss)
-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)
-Added new profile pic for Hell Goat Lair
-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.
-Touched up and improved hell goat model to match its art better
-Fixed typo with all "Deep Entrance's"
-Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future.
-Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future)
-Added new type of dialogue option that can win the mission (for use in new scenario)
-Fix Bailens 8th dialogue to intended story
-Fixed typo in farm description.
-Fixed and reworded typo in and reworded scorpion lair description.
-Fixed and reworded giant scorpion description
-Realmchild tumor is now randomly rotated
-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.
-Fixed a large amount of typos in dialogue/descriptions in various places in the game
-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.
-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)
-Reworded all skeleton enemy descriptions
Bug Fixes
-Fix minor typos in tutoringtons renovations tip.
-Fixed extra dark tile bug where it becomes undark after deselecting, properly
-Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed.
-Fixed bug where the city of nod was not considered deep water, i'm a dummy
-Fixed very annoying bug where healthbar would sometims break
-Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues
-Fixed bug where call to action after neutral end started before gray sequence ended
Bella Update!
Shes great, as usual!
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