Game
Adventure Ops
6 years ago

Current Game Features


CURRENT GAME FEATURES
==========///===========

  • Driveable Vehicles

  • Ammo Pickups Working

  • Gun Pickups Working

  • Enemies with pathfinding and player detection AI

  • Enemies target the player, keep their distance while tracking them

  • Enemies fire weapons

  • Guns stats are fully customizable

  • One area map complete

  • Splash screen working

  • Security Doors require specific key cards to open

  • Security doors animation working

  • Dialog box for story elements like character speech working.

  • Player status indicators on HUD

  • Ammo status on HUD

  • Regular doors based on hinges

  • Roofs of buildings disappear when players are under them



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Next up

Working on a new project called Adventure Ops where you explore a world to discover secrets and solve a mystery. Game is coming along nicely.

So far there is one vehicle in the game but I have plans for more. I can apply the script to any vehicle object and adjust parameters to alter its behavior. This game uses very basic physics to represent vehicles which works perfect for the style.

So far the game only has one vehicle but more being planned. It's working; just has a few bugs to work out with collisions. The script I wrote can be applied to any vehicle in the game since the physics do not need to be too realistic.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698