Probably the most obvious one. Some of the battles (namely Grantonimore and the CEO) are way too long.
The game might have a steep learning curve (though with not that many people playtesting the game it's hard to tell). I don't want to bog down the game with tutorials or make strategies too obvious, so I'll probably hold off on doing anything with this for now.
I plan on changing some of the dialogue slightly. No big issues with this one I just want to improve some of it.
I might make the world more interactive. The town was originally supposed to have one more NPC than it does right now, but I ended up not adding them because I couldn't decide what character it should be or what dialogue they should have.
Also I need to fix the sign in front of Fire Thug's house lol. As well as "playing" being misspelled as "plaing" at the beginning of the game.
If there are any issues not listed here, please leave a comment on this post.
Next up
Here's a small sample of the new spritework I've made for Build 4 of The Remdemo. I'm actually starting to run out of space for the town tileset lol, probably should've made 2 separate ones for outside and inside the houses.
WEEKLY UPDATE 5
Just realized while looking at my earlier post that the first letters of the main party's names spell out RAD so I'll probably call them "Team RAD" lol.
Also just for context I decided to rename Fire Thug to Doug.
The CEO battle and stat reworks are going great so far, I'm also considering doing a major rewrite of Chapter 1, but I'll probably save that for a Build 5 since Build 4 has already taken pretty long.
These are the new party members for Grant Mod V2: Remdar's Conquest. You can tell that I'm very extremely serious and not joking at all because April Fools' was 3 days ago and therefore it is illegal for me to be kidding about something.
WEEKLY UPDATE 7
WEEKLY UPDATE 6
WEEKLY UPDATE 4
Proof that Grantonimore still hates furries.
Here's Grantonimore's in-battle idle animation.
0 comments