Depth sorting I'm almost complete with! I'm tinkering around with breaking the larger loops down into the smaller cycles, and then I'll be able to break the connection I need
On the other side, I've managed to get a rough thing in for wall sliding! It's got it's base mechanic in, there's still some things I'm gonna do with it later on, but I wanted to do it just for fun while I'm working on the depth sorting, which I'm starting to have fun again working on this again, since I'm finally able to do more things(like with getting Elliott's vector in), and probably during the summer I'll be able to get started on other things for this!
but anyways ye, that's all for an update
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