3 months ago

Current Progress so Far!

It's gonna be a bit slow since I'm in finals, but whenever I have time & energy to work on it I probably will


Depth sorting I'm almost complete with! I'm tinkering around with breaking the larger loops down into the smaller cycles, and then I'll be able to break the connection I need

On the other side, I've managed to get a rough thing in for wall sliding! It's got it's base mechanic in, there's still some things I'm gonna do with it later on, but I wanted to do it just for fun while I'm working on the depth sorting, which I'm starting to have fun again working on this again, since I'm finally able to do more things(like with getting Elliott's vector in), and probably during the summer I'll be able to get started on other things for this!

but anyways ye, that's all for an update



0 comments

Loading...

Next up

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Mythical YT pull I got a few days ago

Zeeki meeting his new neighbors

Two enemies in a room, they might kiss

Forsaken Devs

Cool, I'm outta here

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

Watching back on my gameplay I realized I somehow beat this challenge without Crucifying anyone