We're finished with Jolly's: Phase 1 FULL RELEASE! OMGOGOGMGM! @thatawesomefnafremakedev is in Clickteam right now, making some changes. We also have planned something below for Jolly's: Phase 1.
Console Port, Currently at 68%
@thatawesomefnafremakedev and I are currently working on the console port! We're planning to release it on Xbox. For now, we're testing it on my Xbox. And it seems to be pretty awesome. Just one little flaw...
Glitches, bugs, and errors.
We don't like those guys swarming around in the port, so, we're fixing it and we're at 68%.
Android port, currently at 10.4%
As it turns out, we suck at making an android port. But, we're working on it. Our planned release date for android is May 10th. We MAY release it in Google Play, so, better watch out.
iOS port, complete! (still waiting for approval)
yes, The iOS port is on the Apple App Store, but still waiting for the approval of it. Now, iOS users can experience the terror of Jolly, in their palms. R.I.P Android Users.
"Very well, now onto Phase 2"
You may remember that line from @IvanG 's Jollibee's: Phase 1. Well, we're doing the same. We'll do Phase 2!
Probably You:
Continuation on "Very well, now onto Phase 2"
Phase 2 is being planned on. With the concepts, art, ideas, and UI designs. Sharing some ideas would be pretty awesome. You'll be on the credits of Phase 2 as a contributor.
The animatronics will be harder, creepier, and jumpscarier.
So, share some Phase 2 ideas in the comments while FNaFDev and I pick the best ones and display them in the
"Best Phase 2 Ideas" section of this post. Good luck!
Best Phase 2 Ideas
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