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27
3 months ago

Currently working on a Fnati remake that focuses on feeling as uncertain and uncomfortable as possible.

More elaboration in the YT description (which I've copied and pasted in the article)

YT Link:

https://www.youtube.com/watch?v=kSPzgHU-088


https://www.youtube.com/watch?v=kSPzgHU-088
https://www.youtube.com/watch?v=kSPzgHU-088
https://www.youtube.com/watch?v=kSPzgHU-088

Currently working on a remake of the classic version of Five Nights at Treasure Island. My main goal is to make the player feel as insecure as possible while playing, as a way to bring back how this game used to make people feel. Currently, there are two big changes, although more are obviously to come.

1 - You can no longer see characters in your office until you've pulled your camera up and down. This prevents the player from waiting until a suit enters their office before using the cameras, as they'll have no way of knowing when they're in danger

2 - Disembodied now acts similarly Foxy from Fnaf 1. If you go too long without looking at him (the camera must be on for it to count), he'll enter your office, preventing other characters from hearing camera shut-offs until he's delt with (which requires shutting off TWO cameras). The camera visual of Disembodied looking at the player, which is typically an easter egg, has been turned into a visual of his current aggression.

There are also 2 new cameras. 1 is the Janitor's Closet from Malrat's Fnati 1.0 remake, and the other is an image usually exclusive to Pirate Caverns. Both of these will act as the starting points for certain characters.

For my next showcase, I'll be adding in a camera power system (which I hope to make more balanced than other Fnati power systems), as well as adding in Oswald, and possibly Acephalous. Feel free to give any feedback or suggestions.



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