Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)

3 months ago

Custom Night Demo plans (Explaination + Character list)


Given I have 0 clue how long this game's gonna take to complete, I've decided that I want to put out a demo of sorts.

Not the typically 2-night Fnati demo though, that wouldn't be enough. My plan is to release a custom night including a select chunk of characters in order to get feedback on how the game mechanics feel.

I plan to only include the camera shut-off, light switch, and desk as the mechanics in this demo, as I'm not ready to work on the characters that use them.

My plan for the character cast is as follows:

1.PhotoNegative Mickey

2.Disembodied

3.The Face

4.Oswald

5.PhotoNegative Minnie

6.Acephalous

7.MickMick

8.Pete

9.Undying

10.Idol (Previously "God/Uo")

11.Hourglass

I'm hoping to get the demo done some time in December, but I'm confident it'll come out during January at the latest.



0 comments

Loading...

Next up

Have some PNMinnie lines, on the house (voiced by me)

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

I blinked during a composition class while dead-tired a month back and I saw this thingm (remade roughly from memory).

I mean, there's no way I don't put her in this game, right?

back to silly postin owo Have some ancient FNaF Fangames in the Undertale battle sprites style! (+2 unfinishs)

Remade the One Night at Springtrap's office and none of you were able to stop me in time (i'll add the plushies later dw)

Render finally hehe. Ughh I need markers so bad

Also Chris

Good advice

In case anyone wanted to hear the Hourglass voice lines, here they are

Whole Island mad 🤣

I couldn't be bothered rendering this.

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.