Game
Customer's Awesome Head

10 months ago

Customer's Awesome Head 2.7.0

THE ULTIMATE UPDATE.

or, in other simpler more factual ways, "I modified the code to be more readable, usable, in-line with my current coding style and less filler nonsense" Update.


(lazy af picture for the post i know i just couldnt be bothered make nay better LMAO)

CHANGES FOR THE AVERAGE PLAYER

Barely any lmao I didn't really do anything special for the update

Most you'll see is that, the game now auto-logs you on if possible, and if you got an achievement in a previous game, it won't pop up again.

I don't know if people will like or dislike that change, but honestly I play Customer's Awesome Head from time to time and I just don't really like seeing the achievements pop-up while I have them.

(If it gets requested enough I guess I will add an option to have the announcements back much like in Kill the Goldies, but for now once you get them you won't see their signs again)

...oh, and the AWESOME POINTS and AWESOME POINTS PER SECOND texts now have a slight outline to make them look less ugly.

CHANGES IN THE CODE

The actual point of the update - the code is now much more readable and in-line with actual programming.

Here's how, per example, the Dancing RFreddy's sprite code now looks!

rfreddy.png

Its much more readable, takes profit of reusing code much more (the entirety of the "CosplayDancer" is a massive reusing code machine), and its much more readable! (Even if thats really only a concern for actual programming softwares but still)

It also takes advantage I only recently realized is extremely useful, Lists!!! They are a wonder to use, specially in regards to Achievement-tracking, which I very much need for some games like JonBro Rebrothered or Wally's Awesome Nights lol, so its good to have some practice and use it here.

As always, the game is free-source so you can download the .sb3 and check it out for yourself!

WHATS NEXT

Kill the Goldies.

That one is practically finished and it just needs a couple of small tweaks and fixed (that one REALLY needed the code improvement cuz holy glitches)

That being said, if you find any glitches in the current build of the game, 100% TELL ME. I want this game squeaky clean lmao.

Alright, thanks for reading, and we'll see each other... Very soon.



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ITS AMAZING HOW MANY STUPID SHIT I CAN ADD INTO THIS SHIT GAME IN LITTLE TIME

The code for the RFreddys dying gets fucked sometimes which is really annoying, IDK how to fix it tho.

But man did I put the oven to full heat.

shoutout to omar

IT WAS AWESOME THOUGHHHHH

CMON OFFICERS YOU GOT TO UNDERSTANDDDDD

This is another look into my FUCKED UP and TWISTED mindset

Those 5 kids in that Freddy Fazbears? Yup, all of my making.

Just a little sneak peak into my mischeviety

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

2.9.0: New Grounds...

Funny name, though this update isn't just about NewGrounds port. The game is now 16:9!!!!!! Woohoo!!!!! And also captions!!!!! And Safe Mode integration!!!!!!!!!!!!!!!!!!!!!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

2.7.1: Achievements Update

Due to situations regarding how Gamejolt is currently treating its creators, I am going to be porting my games to Itch.io and Newgrounds.

For that, I have remade the achievements icons

Now they're not all crusty!

Always a pleasure working with you @MidaGames

Ok who turned the yoinky sploinky mode on?

Customer's Awesome Head 2.6.0...

The 'Okay This Is The True Final Update' Update