Game
TimeKiller: Nightclub Simulator
5 years ago

Customers spawn, pay ticket price. Next is customer movement, and variable ticket price, and price to popularity ratios. It will definitely need balancing in the future.




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This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

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#ScreenShotSaturday | #IndieDev | #DigitalArt

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