
Next up
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
my second car in my life
It's a feature, not a bug.
Clouds now respond to sun light via Ambient Occlusion.
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
I don't think that counts as walking.
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