Next up
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
New year, new HUDβ¨
(Black variant will still be available in settings)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings systemπ
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!










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