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8 months ago

Using two items in tandem can often bring about new possibilities. Here's 4 examples, with many more in store! #zelda #fangame #gamedev




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Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Oops gave my previous post a background

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Kakariko Village on Talkbox! Full video in my bio and Youtube! #Zelda #OOT #TheLegendOfZelda #Talkbox #VGM #Nintendo

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

It’s the spooky season, therefore Bloody Tears must be played

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.