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osu!3D
9 months ago

Daily updates are back (for as long as they can be), baby!

Here is the gameplay environment (static). Y'all ain't ready for the dynamic environment, though!


Progress for Monday, October 14, 2024

  • Worked on the static environment and its color variants.

Further notes

The environment is in the shape of a dome. Its design was influenced by many factors, such as:

  • the fact that this game is in 3D (for the most part)

  • the original game's nature of being influenced b circles and triangles

  • some inspiration from Arcaea


This post was scheduled for the 15th at 3 AM.



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Preview #1 for the Dynamic environment (Collider)

EDIT 1: forgot to credit @NitroSplash for the awesome music

EDIT 2: removed the link to the video because it'll finally let me download it

'Sbeen awhile since my last update for this game so here's a short overview of what I've been cooking as well as everything that's changed since my last post (read the article).

Next will be implementing the song select menu and leaderboards (maybe)!

I will try to get it this month bc it's my birth month

Why is my first BandLab notification a literal bot

#FanArtFriday I didn't make any direct fanart for Terraria, but I do have this SVG remake of Math: Final Boss by Jake Walker, which was based off the Nameless Deity boss from Terraria Modded.

Fine already

Fun Fact: Super Mario Galaxy 2 came out the day before I was born.

Oh yeah today is my birthday, I'm turning 15 too

Took this picture last Saturday with the Big M for my town's 100th anniversary celebration

#FanArtFriday

Thanks for all the shouts!

(Sorry I wasn't online yesterday)

time to do some reflections!

This is a quick li'l showcase, not a daily update. No code has been changed since my last post, I designed the (unfinished) reflections code a while ago.

It's a bit broken due to polygonal pen clipping not being a thing yet