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osu!3D
9 months ago

This video has been sped up to 2x because the lag is geting on my last fucking nerve


Progress for Monday, October 17, 2024

  • The main menu is now a dome (or as close as I could make it to look like a dome without making it look weird so it's basically a cylinder or a cuboid).

Further notes

  • I was considering using a wireframe dome like the one in the background for the gameplay environment, but it was super laggy (as all graphically complex TurboWarp projects are for some reason) and I didn't want details to affect the gameplay experience.

  • Notice the slider text being offset. Just so you know, that happens every so often and I cannot control it at the moment, sorry.



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Next up

'Sbeen awhile since my last update for this game so here's a short overview of what I've been cooking as well as everything that's changed since my last post (read the article).

Next will be implementing the song select menu and leaderboards (maybe)!

Fine already

Why is my first BandLab notification a literal bot

Preview #2 for the Dynamic environment (Hypersync)

I posted this three hours later than I should have

time to do some reflections!

This is a quick li'l showcase, not a daily update. No code has been changed since my last post, I designed the (unfinished) reflections code a while ago.

It's a bit broken due to polygonal pen clipping not being a thing yet

I will try to get it this month bc it's my birth month

Thanks for all the shouts!

(Sorry I wasn't online yesterday)

I don't give a fuck tbh