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osu!3D
1 year ago

This video has been sped up to 2x because the lag is geting on my last fucking nerve


Progress for Monday, October 17, 2024

  • The main menu is now a dome (or as close as I could make it to look like a dome without making it look weird so it's basically a cylinder or a cuboid).

Further notes

  • I was considering using a wireframe dome like the one in the background for the gameplay environment, but it was super laggy (as all graphically complex TurboWarp projects are for some reason) and I didn't want details to affect the gameplay experience.

  • Notice the slider text being offset. Just so you know, that happens every so often and I cannot control it at the moment, sorry.



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'Sbeen awhile since my last update for this game so here's a short overview of what I've been cooking as well as everything that's changed since my last post (read the article).

Next will be implementing the song select menu and leaderboards (maybe)!

#Devruary I'd say coding the player. Or the boss battles. Haven't really thought of it

Or better yet finally fixing that one problem

#Devruary making new sprites for every single fucking button in my Scratch project when clones existed

Daily updates are back (for as long as they can be), baby!

Here is the gameplay environment (static). Y'all ain't ready for the dynamic environment, though!

#Devruary looking at my favorite games for inspiration

#Devruary Custom extensions

#Devruary well...

(tw: cringe as all heck)

#Devruary my ADHD. I either get a bunch done in 4 hours or nothing done.

Preview #2 for the Dynamic environment (Hypersync)

I posted this three hours later than I should have