Game
Game Crash (Currently not being developed.)
11 months ago

Dam it's strange looking back at this;
The early Game Crash story, the birth of Fuzzy Wuzzy, my older art...

Happy the online was so laggy with MV3D, as the lore/story have changed so much this game would have just held me back creatively.




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Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

* Ready? FIGHT!

I'm also fixing the Thrash Machine's animations by making them single sheets per animation.

Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)

Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)

Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…

New Death-run map 'Prison Ship -13' is being planned out. It's very early and almost undecorated, but I think it's coming out well!