Next up
Day 7. I did shoots, their animations and a flight. Looks good. There were a lot of bags with colliders. After all I figured everything out. It gave me a lot of experience which help me in the future. I have made some changes in the camera in the program.
Spend more than 3 hours on doing the game. A whole day! Today we made stupid buttons. I remaded PC buttons on Android buttons. Also we remaded plane's movements. Have customized all borders and nobody can't fly away.
finally done with the design! I liked drawing so much that I will continue to study. it will be fun to redraw this design in the future)
We are working on a cover for one of our game pages!
Updated design. I am learning to draw
Our rest day has come to an end. My girlfriend is gaining strength for drawing. And I tried to make the movement of the plane more beautiful. It seems to work and I like it. also made the camera more beautiful. Also made the button smaller)
Day 5 was spent on self-development and rest. We thought about adding bonuses and discussed how it would work and look. Have a nice last weekend everyone!
Day 4.
I changed buttons to joystick. Its more comfortable. I think the Jostick needs to be made of its own, beautiful)
I played with physics, learned a lot of new things
I drew bullets
I worked a lot with the girlfriend on the design of the game itself
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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