Game
Ninjas must die
9 years ago

Day 1-The Jam


So this little game here is the product of a One Hour Game Jam event. The theme for the event was “Waves”. I looked at this a little differently than what might have been more obvious, I thought of it as waves of enemies.

So I made what would be versions 0.1.0. I am actually proud of what I was able to do in just one(really two) hours. It is not pretty but I did get in my opinion a MVP(Minimal Viable Product) or in basic terms, something playable. I was able to get some feedback and I went ahead and made some changes, but more on that in the next Devlog. :)



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc