Game
Rogue Cadet
9 years ago

Day 101


Day 101: Today I didn’t really wanted to work. Creating content isn’t what I like the most. Once the way of doing something has been established, I don’t like to do it again. I hate repetition. But at least the game gets some changes that I can actually see and that feels like making progress.

Daily interesting stuff:

Task done:

  • Fixed the problem with teleporters. Well problemS I should say… First I need to find why they were deleted when you should not. Turns out the calling order was wrong. So I change the event they listen at the start. Instead of listening for the game load, they listen to the game start. And it works. Except that when I tried it in game it there was a big block of black on the screen… It turned out to be the transition UI. But that was weird because the transition disable the UI at the end of the animation…. After a lot of searching I found out that the problem was the transition UI canvas was INSIDE the rooms. It works great in the test scene, and overall it seemed like a good idea. What I completely forgot though, is that when the player isn’t around a room, it get deactivated. That way I only have the immediate rooms active and save a lot of performance. But for the teleporters that meant that it would get deactivated mid animation. And of course, then the big black transition screen would stay on forever. So I created a global canvas specially for the transition and the teleporter use that instead.

  • Implemented two bosses. I wanted to make at least all of them today. But It took way longer than I thought. Finding good patterns and make it difficult as hell without being impossible is hard. Also I had to work around a lot of problems. It was mainly due to the Life switching that enable me to modify the behavior based on the life of the bearer. But it wasn’t tested thoroughly so it has some bugs. And it’s quite sloppy too. From Monday, I can’t manage to get rid of leftovers. Each day I had some leftover from the day before… I think I’m not going to finish it all in time. But that’s ok. I originally planned to the last three days before the alpha doing marketing work. But since I decided to not actually sell my game I guess I can afford to be a bit more loose on that. Oh yeah, maybe I should’ve wrote that I’m not going to sell it before. But yeah I looked at what I would need to do both in term of marketing and legal. And I don’t have the time nor the skills. So I’m going to make it like a commercial game, but I’m only publishing it on itch.io. I still hope to find a graphical artist to work on the game though.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Levels' maps.

Cash Banooca

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.