
Day 2 of not gamedevving about Trauma Pets
Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change.
I'll use the occasion to spam my Backloggd, if you care https://backloggd.com/u/Nuskadamo/
Next up
Day 16 of gamedevving about Trauma Pets
Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.
I like drawing cute girls who are cute, but not always
Also, today's drawing.
Day 22 of gamedevving about Trauma Pets
The minigame i mentioned yesterday is now fully functioning, while another that i wanted to repurpose has gotten a bit of a makeover. Nothing properly bug/balance tested yet, but progess is progress. Good session.
Day 21 of gamedevving about Trauma Pets
Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.
Bnue
Day 23 of gamedevving about Trauma Pets
Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.
Day 20 of gamedevving about Trauma Pets
I dedicated most of my energies on polishing up and improving a fairly obscure mechanic within the game, and as superflous of a session this may have been, i'm just just glad i can finally move on from that stuff.
Day 19 of gamedevving about Trauma Pets
After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.
Oh wow this is a really old one, isn't it? kinda looks like i used to










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