Game
Long Live the Cat King
11 years ago

Day 3 Development


Drawn to Bacchus’s Abode, I sought there to conspire-

Oh wait, that’s Gabriel Knight. Anyway, Productions been going well. I’ve made all the characters in 3D and roughly 90% of the environments have been done. Just need to add some more trees into the exterior shot and fixing a lot of texture issues and three objects not yet built in the playable room

Here’s a shot of the main room the game takes place in.

5d0c177a83539.png

It’s a long pannable room which is why the image is so long and all the sisters have been placed in the scene so I can animate them one by one then render them in the correct resolution and perspective for the background image.

I’ve also been testing out different pixel weights to make the 3d look more Retro. I quite like the 3rd and 4th version.

5d0c177bda4aa.png

Anyway, I’m back to work tomorrow, the Easter break is over - But I’ll be finishing the animations and rendering them to implement them into the game.

-Nat



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

brung back my old oc plus a new one

...they don`t have names yet tho

not the greatest house, but it's a house! :D

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM