Game
Five Nights at the Chum Bucket
9 years ago

Day 3 Patch Notes


Alrighty guys HOPEFULY this will be the final patch because I’m getting a little tired of thinking everythings fixed and then spending an hour uploading and another few hours waiting for it to be tried only to figure out I broke it even more. That’s not on you guys, that’s on me. You guys are awesome, and I want to thank everyone for not only their support but also their patience while I try and figure out the bugs, glitches and other assorted issues that this game is plagued by. Anyway here’s a mostly complete changelog of what I changed in this update:

  • Fixed doors, I removed a check I had put in place which had caused the bug where the doors fail to close. I originally put the check in place because the power would sometimes bug out if you spammed the door button. After doing LITERALLY a whole custom night with all the animatronics turned of and La Mer blasting and me slamming the doors around the only issue with them is that they sometimes appear open when the sign says closed and they are using power. THEY ARE STILL CLOSED and the animatronics CANNOT get past if they are like this, it’s merely a graphical issue. Moral of the story is don’t spam the doors :)

  • Nerfed Krabs and Sandy. Forgot this last time but I had accidentally set Sandy’s base AI level to 2. It has since been corrected and is now 35, like it should be. Her AI level at 2 meant that on EVERY night she could move pretty much straight to the generator, which caused alot of deaths. Krabs I just nerfed a little because people were having a hard time dealing with him.

  • Fixed a bug where the Animatronics would not appear during the jumpscare. It totally confuses me why this even happens but I suspect it’s that they are potentially moving halfway through the countdown from entry to your room to Jumpscare. That should no longer be an issue.

  • Improved post processing. I added a slight Bokeh depth of field to everything and added a dirt mask. Looks awesome.

  • Doors will now cool down after they overheat. It’s a 15 second cool down.

  • Remade lightning particle effects. They looked really weird for some reason so I made new ones.

Alright, I think that’s everything, again it might not be but I think it is. Just a heads up as well as a disclaimer, I HAVE NO CLUE WHAT CAUSES THE CRASH BUGS. My guess is that it has something to do with Event Dispatchers, however they are required to correctly play the cutscenes. Back when I made FNATKK I tried to use them for cutscenes to and they corrupted the entire project file, so UE4 is notoriously bad when it comes to them. The engine has since been regularly updated but they might still be the ones causing the issues, which would make sense seeing as how everyone says they crash on the only two nights to feature cutscenes.

Another thing I would like to add is that if the game lags for you and you have your settings all turned down, there is LITERALLY NOTHING I can do about it. I’m sorry but the choice to build the game on a very high end game engine means that anyone without a decent PC is going to have to suffer the lag or watch a Let’s Play. I can’t optimize the game any more than I have, again I’m sorry but there isn’t alot I can do about it.

ANYWAY…with all of that nonsesical crap out of the way, I hope you all enjoy the latest build if you haven’t beaten the game already, and if you have then congratulations! Good luck everyone!

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Releasing May 9th 2022

Trailer: https://youtu.be/_YoIR-YiGEs Game Page: https://gamejolt.com/games/fnatkk3/706935

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